Pickleball Rules: How to Play, Score, and the Kitchen

These pickleball rules boil down to this: two or four players hit a perforated plastic ball over a low net with solid paddles on a court the size of a doubles badminton court. Serve underhand, diagonally, into the far service court. The serve and its return must each bounce once before anyone can volley (the two-bounce rule), and nobody may volley from inside the 7-foot non-volley zone at the net — the kitchen. Under the standard side-out format, only the serving side scores, and games run to 11, win by 2. Read on for setup, the full serving sequence, the kitchen, scoring, faults, and how a game ends.

Quick facts

Players
2 (singles) or 4 (doubles)
Play time
15-30 minutes per game; matches are best of 3 games
Equipment
One paddle per player, One perforated plastic pickleball (outdoor or indoor ball), A 20 ft x 44 ft court with a net set to 36 in at the posts and 34 in at the center
Rule set
USA Pickleball Official Rulebook, 2026 edition — recreational/sanctioned side-out scoring, games to 11 win by 2 (tournament rally-scoring and 15/21-point formats are noted inline where they differ)

Pickleball rules and how to play pickleball, from serve to game point

Whether you’re about to play your first game or you’re mid-rally arguing a line call, these pickleball rules cover the court, the serve, the two-bounce rule, the kitchen, scoring, faults, and how a game ends — the same rules a first-timer needs and the ones that settle arguments mid-match.

The court and equipment

A pickleball court is 20 feet wide and 44 feet long — the same footprint as a doubles badminton court — divided in half by a net set to 36 inches at the posts and 34 inches at the center. Each half runs 22 feet from the net to its baseline.

Painted lines mark the baseline at each end, two sidelines, and a centerline that splits each half into a left and right service court — except that the centerline stops at the kitchen line and does not run through the non-volley zone, because nobody serves into the kitchen. Each player needs a solid paddle; the ball is a lightweight perforated plastic ball, with slightly different hole patterns for outdoor and indoor play.

Serving

The serve starts every rally. The server stands behind the baseline, outside the sideline’s imaginary extension, and must contact the ball below waist height with an upward-swinging stroke — no overhand serves. The ball is struck in the air (a traditional serve) or dropped and struck after it bounces (a drop serve, which has no height or swing-path restriction and is a legal alternative under current rules). The serve must travel diagonally and land in the opposite service court, clearing the net and the non-volley zone; a serve that clips the net and still lands in is in play.

Worked example: at the start of a doubles game the score is called “0-0-2” — serving team’s points, receiving team’s points, and server number. Only the second server gets to serve on the very first service turn of the game, which balances out the advantage of serving first. Dana (server 2) serves diagonally from the right-hand court to the opposing right-hand service court. If Dana wins the rally, she serves again, now from the left court, to the opposing left-hand court, and the score becomes “1-0-2.” If Dana’s team instead loses the rally on her serve, there’s no second server to take over since server 1 never served this turn, so the serve passes straight to the other team — a side-out.

The two-bounce rule

The serve and its return must each bounce once before either side is allowed to volley (hit the ball before it bounces). After those two bounces, both sides are free to volley or play the ball off the bounce for the rest of the rally.

Worked example: Dana serves to Eli. The ball bounces once in Eli’s court — required before Eli may touch it. Eli lets it bounce and drives a groundstroke back across the net. That return must now bounce once in Dana’s court before Dana or her partner can touch it — if either volleys it out of the air at this point, it’s a fault. Once both of those bounces have happened, the two-bounce rule is satisfied for the rest of that rally, and anyone can volley.

The non-volley zone (the kitchen)

The non-volley zone — universally nicknamed the kitchen — is the 7-foot strip on each side of the net, running the full 20-foot width of the court. No player may volley a ball while any part of a foot, their paddle, or anything they’re carrying is touching the kitchen or its boundary line. A player who volleys and then is carried by their own momentum into the kitchen has still committed a fault, even if contact with the ball happened outside the zone. Once the ball has bounced, though, a player may step into the kitchen and play it off the bounce — the restriction is only on volleys.

Scoring and calling the score

This page describes the standard, far more common format: side-out scoring, where only the serving side can add to the score. A rally that the serving side loses doesn’t change the score — it’s a side-out, meaning the serve (and, in doubles, the chance to serve again) passes to the other side.

In doubles, the score is called as three numbers: the serving team’s score, the receiving team’s score, then the server number (1 or 2) — for example “4-2-1.” In singles there’s only one server per team, so the call drops to two numbers, like “4-2.” Where a serving side scores a point, the server switches service courts (right to left or back) before serving again; lose the rally and either the partner serves next (doubles) or the serve passes to the other side (singles).

Some leagues and some professional tour formats use rally scoring instead, where every rally awards a point to whoever won it regardless of who served, and games commonly run to 15 or 21 instead of 11. The 2026 rulebook formalises the approved rally-scoring formats and lets a tournament director choose them for most events, but side-out remains the default for recreational play and for sanctioned amateur tournaments, and the professional tours differ from each other on it. Either way, win-by-2 applies: at 10-10 (or 14-14, or 20-20) play continues until one side is two points clear.

Faults

A fault ends the rally immediately and hands a point or the serve to the other side. The faults that come up most often:

How a game ends

A game ends the moment one side reaches the target score — 11 in standard play, or 15/21 in some tournament formats — with a lead of at least 2 points. A match is normally decided by winning two games out of three, with a tie-break third game played to 11 (sometimes 15) if the first two split.

Singles vs. doubles

Singles and doubles share the same court and the same two-bounce and kitchen rules, but serving differs. In doubles, each team gets two servers per service turn — except for the very first server of the game, as in the worked example above — and the serving player always serves from the right-hand court when their team’s score is even and the left when it’s odd. Singles has only one server per side, so a lost rally is always a side-out, and the server alone (not a rotating partner) tracks whether to serve from the right or left based on their own score being even or odd. Doubles score calls carry the extra server-number digit; singles calls don’t.

Common variations and house rules

Net Non-volley zone ("the kitchen") Non-volley zone ("the kitchen") Baseline Baseline Sideline 20 ft 44 ft (22 ft each side) 7 ft

Frequently asked questions

What are the basic rules of pickleball?

Pickleball is played on a 20 by 44 foot court with a paddle and a perforated ball, by two or four players. Serves go underhand and diagonally, and the serve plus its return must each bounce once before anyone volleys. Players can't volley inside the net-side non-volley zone. Games usually go to 11 points, win by two, under side-out scoring.

What is the two-bounce rule in pickleball?

The serve must bounce once in the receiver's court before it's returned, and that return must bounce once on the serving side before either side volleys. Example: Ana serves, it bounces in Ben's court, Ben lets it bounce before driving back, and Ana lets that bounce before volleying. Only after both bounces can anyone hit the ball in the air.

What is a fault in pickleball?

A fault is a rule violation that ends the rally and awards a point or the serve to the other side. The most common faults: hitting the ball into the net or out of bounds, volleying before the serve and its return have each bounced once, and volleying while a foot or paddle touches the non-volley zone or its line.

How many points do you need to win a game of pickleball?

A standard game is played to 11 points, and a side must win by at least 2, so a 10-10 tie continues until one side pulls two points ahead. Tournament formats sometimes extend games to 15 or 21 points under the same win-by-2 rule. Matches are usually decided by winning two games out of three.

Can you hit the ball in the kitchen in pickleball?

No. The non-volley zone, nicknamed the kitchen, is the 7 foot strip on each side of the net where players may not strike the ball before it bounces. Stepping on the zone or its line while volleying is a fault, even if momentum carries the player in after. Standing there to play an already-bounced ball is legal.

Sources

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