Darts Scoreboard: 501, 301 and Cricket Score Tracker

A free darts scoreboard for 501, 301 and Cricket. Enter darts on a touch-friendly keypad, track remaining score, average per turn and bust/double-out rules automatically.

Start a game

Game mode

    Add between 2 and 4 players to start.

    How it works

    Pick 501, 301 or Cricket and add 2-4 player names, then start the game. Enter each dart on the keypad: choose a multiplier (single, double or treble) before tapping a number 1-20, or tap one of the two bull buttons or "Miss" directly. The current turn's darts appear above the keypad and can be removed individually before you submit the turn. In 501/301, remaining score counts down and a double (including the inner bull) is required to finish exactly on zero; any dart that would take you below zero, to exactly 1, or to exactly zero without a double voids the whole turn and your score reverts to what it was when the turn started. Average per turn is total points scored divided by completed turns, and a bust turn counts as a scored zero. In Cricket, you need three marks (single = 1, double = 2, treble = 3; outer bull = 1, inner bull = 2) on each of 20 through 15 and the bull to open it; once you've opened a target that your opponents haven't also closed, further hits score points. "Undo last turn" removes the most recent turn and recalculates everything from what remains. Everything is saved in your browser, so a reload picks up exactly where you left off.

    A darts scoreboard for the two most common pub and club games: 501 (or 301) with double-out, and Cricket. Enter darts on a keypad built for a phone in one hand — no typing, no sign-up, and your game is still here if you lock the screen or reload the page.

    501 and 301 (double-out)

    Each turn is up to three darts. Scores count down from 501 or 301, and you can only go out by hitting exactly zero with a double — any double 1-20, or the inner bull. Landing on zero with a single or a treble doesn’t win; it busts the turn.

    A bust is turn-level, not dart-level: if a dart would take you below zero, to exactly 1, or to exactly zero without a double, the entire turn is voided and your score reverts to what it was before you picked up your darts. The next player simply takes their turn as normal.

    Cricket

    The targets are 20, 19, 18, 17, 16, 15 and the bull. Hitting a target three times (a single counts once, a double twice, a treble three times; the outer bull counts once and the inner bull twice) opens it. Once you’ve opened a target and at least one opponent hasn’t also closed it, every further hit scores points — the target’s number per mark, or 25 per mark for the bull.

    Once every player in the game has three marks on a target, it’s dead: no one can score from it again, no matter how many more times it’s hit.

    To win, you need to have closed all seven targets and have a points total that’s at or above every opponent’s. Closing everything while you’re behind on points keeps the game going.

    Average per turn

    For 501 and 301, this scoreboard tracks each player’s average: total points scored across the game, divided by the number of turns they’ve completed. A bust still counts as a completed turn — it’s just a turn that scored zero — so it pulls the average down exactly as it would with pen and paper.

    Frequently asked questions

    What exactly counts as a bust in 501 or 301?

    A bust is a dart that would take your remaining score below zero, to exactly 1, or to exactly zero without finishing on a double (any double 1-20, or the inner bull). A bust voids the whole turn, not just that dart — your score reverts to what it was at the start of the turn, and play passes to the next player.

    Why do I need a double to finish?

    This scoreboard uses standard double-out rules: you can only win a 501 or 301 game by reaching exactly zero with a double 1-20 or the inner bull (which counts as a double for finishing purposes). Reaching zero with a single or a treble is a bust, not a win.

    How is "average per turn" calculated?

    It's total points scored divided by the number of completed turns you've taken, including turns where you busted. A bust turn scores zero points but still counts as a completed turn, so it pulls your average down — the same way it would on a real scoreboard.

    What makes a Cricket target "dead"?

    A target (20 through 15, or the bull) goes dead once every player in the game has three marks on it. Once it's dead, no further hits on it score points for anyone, even if you still have fewer than three marks on it yourself.

    I've closed every Cricket target — why haven't I won yet?

    Closing all seven targets (20 through 15 and the bull) is only half the win condition. You also need a points total that's greater than or equal to every opponent's. If you've closed everything but an opponent has more points, the game continues until you catch up or they close out too.