Yahtzee Rules: How to Play, Score, and Win

This is an unofficial fan-made rules summary for Yahtzee Rules: How to Play, Score, and Win. This page is not affiliated with, endorsed by, or sponsored by the trademark holder.

Each player rolls five dice up to three times a turn, setting aside any dice they want to keep and re-rolling the rest, trying to build toward one of thirteen scoring categories. At the end of your turn you must enter a score - even a zero - in exactly one of those thirteen boxes, and once a box is used it's gone for the rest of the game. Six categories make up the upper section (Ones through Sixes), which pays a 35-point bonus once their combined total reaches 63; the other seven make up the lower section, including the 50-point Yahtzee for five matching dice. After 13 rounds, every box is filled and the highest grand total wins.

Quick facts

Players
2 or more (best with 2 to 4)
Play time
30-45 minutes per game
Equipment
Five standard six-sided dice, A Yahtzee score sheet (one per player) and a pencil, A dice cup for shaking and rolling (optional)
Rule set
Standard 13-round Yahtzee using Hasbro's official Joker rule: an extra Yahtzee must first fill its matching Upper Section box if that box is open, and once that box is filled it may act as a Joker in an open Lower Section box, scoring Full House, Small Straight and Large Straight at their full listed value. The 100-point bonus chip is only awarded while the Yahtzee box already holds 50 - not a scratched zero. Where tables disagree - a "free choice" Joker that can go in any open box, treating a five-of-a-kind as an automatic Full House outside the Joker rule, or paying the 100-point bonus even after a scratched Yahtzee box - this page names Hasbro's official rule and calls out the common house variants separately.

Yahtzee rules boil down to one core loop, repeated thirteen times: roll five dice up to three times a turn, then commit that roll to one of thirteen scoring boxes before passing the dice on. This page covers Hasbro’s official rules end to end - setup, how a turn works, the full scoring table, how a game ends, and the handful of points where tables commonly disagree.

Yahtzee rules: how to play Yahtzee

This hub describes the standard 13-round game, scored with Hasbro’s official Joker rule for extra Yahtzees (full details in the scoring section below). Every player keeps their own score sheet - there’s no board and no hands to deal, just five dice, a pencil, and thirteen categories that everyone fills in over the course of the game.

Setup

Give every player a Yahtzee score sheet and something to write with. Agree on a turn order (rolling the dice and going by highest first roll is the common, informal way to decide), and have one set of five dice ready for whoever’s turn it is - the dice pass from player to player, so you only need one set no matter how many people are playing.

There’s nothing else to set up: no tiles to shuffle, no board to lay out. Each player’s score sheet has two sections - six upper boxes and seven lower boxes - and every box starts empty.

How a turn works

On your turn you get up to three rolls. Roll all five dice first. After seeing the result, set aside any dice you want to keep toward a category, and re-roll the rest. You can do that once more - a maximum of two re-rolls - and you can stop and score after any of the three rolls, not just the last one. Dice you’ve already set aside can also be re-rolled again if you change your mind, though once a combination is working, most players leave it alone.

The diagram below walks through one full turn that ends in a Yahtzee: an opening roll, keeping a pair while re-rolling the rest, a second roll that builds toward four of a kind, and a final single-die re-roll that completes all five dice on the same number.

1. Roll all five dice: 4, 5, 5, 2, 6 2. Keep the two 5s (10 pts. so far). Re-roll the 4, the 2, and the 6. Kept: two 5s re-rolling 3. Re-roll those three dice. Four of the five dice now show 5. One die (the 4) is re-rolled again. 4. Keep the four 5s. Re-roll the last die. Four 5s kept. Re-rolling the last die alone. 5. Final re-roll of the remaining die. It comes up 5. All five dice now show 5 - that's a Yahtzee (50 pts). 6. Decision point. Score 50 in the Yahtzee box, if it's still open Already filled? Use this roll as a Joker in an open Lower Section box

Scoring

At the end of every turn, whatever you rolled has to go in exactly one of the thirteen boxes on your score sheet - even if that means entering a zero because nothing fits. Once a box has a number in it, it can’t be used again for the rest of the game.

Category How it’s scored Maximum
Ones Sum of the dice showing 1 5
Twos Sum of the dice showing 2 10
Threes Sum of the dice showing 3 15
Fours Sum of the dice showing 4 20
Fives Sum of the dice showing 5 25
Sixes Sum of the dice showing 6 30
Upper section bonus Flat bonus once the six boxes above total 63 or more 35
Three of a Kind Sum of all five dice, if at least three show the same number 30
Four of a Kind Sum of all five dice, if at least four show the same number 30
Full House Three dice of one number and two of another 25
Small Straight Four sequential numbers among the five dice 30
Large Straight Five sequential numbers 40
Chance Sum of all five dice, any combination at all 30
Yahtzee All five dice show the same number 50
Extra Yahtzee bonus Each Yahtzee rolled after the first, only while the Yahtzee box already holds 50 100 per extra Yahtzee, no fixed cap

The upper section bonus and the extra-Yahtzee bonus are the two rules most tables get wrong. The 35-point bonus only needs your six upper boxes to total 63 or more - it doesn’t matter by how much. The 100-point extra-Yahtzee bonus, under Hasbro’s official Joker rule, only applies while your Yahtzee box already shows 50; a Yahtzee box scored as a zero blocks the bonus for the rest of the game, even if you roll a genuine five-of-a-kind afterward. When an extra Yahtzee can’t be used as the Joker it’s described as above - because the matching Upper Section box and every Lower Section box are already full - it still earns the bonus chip, but you’re forced to enter a zero in any other open Upper Section box.

Keeping a running tally by hand gets tedious across thirteen rounds; the Yahtzee score sheet tool totals the upper and lower sections, the 63-point bonus, and the extra-Yahtzee bonus for you as you enter each box.

How the game ends

A game lasts exactly thirteen rounds for each player - one for every box on the score sheet. Once every player’s score sheet is completely filled in, add up the upper section (the six boxes plus the 35-point bonus if earned) and the lower section (the seven boxes plus 100 for every extra Yahtzee). Whoever has the highest grand total across both sections wins. There’s no sudden-death round and no tiebreaker built into the official rules - a tie is a tie.

Common variations and house rules

Beyond the two bonus rules covered above, the biggest source of disagreement is the Joker rule itself. Hasbro’s official version forces an extra Yahtzee into its matching Upper Section box first, and only lets it act as a Joker in the Lower Section once that box is filled. Many casual tables instead play a “free choice” Joker, letting an extra Yahtzee go in any open box at all, upper or lower, which is faster but gives up the official rule’s forced trade-offs. Some groups also reject using a Yahtzee as a stand-in for Full House, Small Straight, or Large Straight entirely, requiring the dice to actually match each pattern - a reasonable house call, since the Joker rule’s own wording confused players badly enough after its original 1956 printing that Hasbro had to correct it in 1961.

Yahtzee sits in the same family as other games built around deciding when to stop pushing your luck. If you like the three-roll decision of keep-or-re-roll, Farkle scratches the same itch with a full press-your-luck turn instead of three fixed rolls. Players who enjoy locking in a scoring plan over a longer game tend to also enjoy dominoes or the risk-reward doubling of backgammon.

Frequently asked questions

How many dice do you need to play Yahtzee?

Yahtzee is played with five standard six-sided dice, plus a score sheet and a pencil for each player. A dice cup is common in commercial sets but isn't required for play - any clear surface works fine. You only need one set of five dice no matter how many people are at the table.

How many rolls do you get each turn in Yahtzee?

You get up to three rolls per turn. Roll all five dice first, then set aside any dice you want to keep and re-roll the rest - you can do this once more, for a maximum of two re-rolls. You may also stop and score your turn after any of the three rolls.

What is the upper section bonus in Yahtzee?

The upper section covers Ones through Sixes, each scored as the sum of the matching dice. Add up all six boxes, and once that subtotal reaches 63 or more, you get a flat 35-point bonus added to your upper section total - the same 35 points whether your subtotal is exactly 63 or well above it.

What happens when you roll a second Yahtzee?

If your Yahtzee box already shows 50, a second or further Yahtzee earns a 100-point bonus on top of whatever category you score it in. It must first fill the matching Upper Section box if that box is still open; once that box is filled, the Yahtzee can act as a Joker in an open Lower Section box instead.

Can a Yahtzee count as a Full House?

Under Hasbro's official Joker rule, yes: once your Yahtzee box and the matching Upper Section box are both filled, a five-of-a-kind can be entered in Full House, Small Straight, or Large Straight for its full listed value, even though it doesn't literally match that pattern. Some house tables reject this and require the real pattern.

Sources